Hellio. I've tried to send my mopp code through the welding utility which seems to work, but when I try to visualize it in the debugger, the debugger freezes for a really long time and is basically unusable. If I turn off the welding in my code, the debugger works as normal. What could be wrong? Thank you for any help with this, I'm trying to get rid of the character "bouncing" over edges. I can also see that my program is basically stalling at the time stepping for havok -
engineMgr->getHvkWorld()->stepMultithreaded( engineMgr->gethkJobQueue(), engineMgr->gethkJobThreadPool(), evt.timeSinceLastFrame);
I also tried just using single threaded havok and it stalls as well.