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Rigidbody character bouncing

Hello,in our game we have a problem with unwanted character bouncing. Altough all parameters are similar to CharacterRBController demo, our character instead of nicely walking on slopes, bounces down....

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VS2013 libraries?

Hello,I'm working on a project for which I've been using the Visual Studio 2013 Preview and I wanted to give the havok physics engine a try. However there only seem to be libraries available for VS2012...

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unresolved external symbol "struct hkQuadFloat32 const * const...

Hello,While trying to compile a demo found at  http://software.intel.com/en-us/forums/topic/278673 , I came across a linker error:1>game.obj : error LNK2001: unresolved external symbol "struct...

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Simple standalone havok demo with directx and mouse/gamepad input

Hi,I wonder whether there is some standalone havok demo like the ConsoleExampleMt that combines directx rendering and mouse/gamepad input.If not then which demos from framework could help me into...

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Help setting phantom's transform

I've got a set of hkpCharacterProxies which each carry around a hkpSimpleShapePhantom'd capsule.  I need to mutate their position and orientation so it seemed like hkpShapePhantom->setTransform()...

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Remove RB Crash

Hello,I have an interesting crash when trying to remove an entity from a Havok world. I have an hkpPhantomCallbackShape object in the scene, and when I try to exit my program while something is...

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Float slot NAN

I'm currently focused on optimizing our animation system. So I've made a change that removes hkaAnimationControl instance from the skeleton if their weight comes down to zero. Everything works fine...

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why crash at running?

I create a project of havok. In one class:class testhkvect4 { public: testhkvect4(void){  m_pvec4 = new hkVector4;  m_pvec4->setZero();  m_kvec4.setZero(); } ~testhkvect4(void){ delete m_pvec4; }...

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problem with running demo

hello,when i try to run te demo i get this:1>------ Build started: Project: Demos, Configuration: FullDebug Multithreaded DLL win32 ------ 1>Build started 2013-12-14 10:06:08....

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How to access collision impulse

Hiit is possible to access collision impulse in contactPointCallback() ? By collision impulse I mean impulse which is generated by Havok.It is possible to override or change it?//JB

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How to access collision impulse

Hi,it is possible to access collision impulse in contactPointCallback() ? If not, it is possible to access it elsewhere?By collision impulse I mean impulse which is generated by Havok.It is possible to...

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Few questions from newbie about Havok, models, vehicles.

Hi!I'm new to game developing, but I have to do a 3D game using OpenGL. The idea is to make simple drifting game. I've almost done making a 3D model of car in 3ds max 2014. Now I've few questions,...

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Loading scene data from .hkt file

Hello guys,I am working on a project which contains visualization in Havok. We have exported a model of our university with Maya to .hkt, it contains hkxEnvironment and hkxScene data. When I open it in...

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Exporting as a previous verison

I've been working on animations in 3DS MAX 2012 using HCT 2011.3 as a hobby enthusiast hopefully leading to a career in this field. I'm creating new animations in Skyrim in the form of modding, but as...

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using Havok as plugin for Renderware games

Hi   I want to use Havok plugin for modding a Renderware games. It's possible to load game object (Animation, models, gravity and collision) renderware by havok?

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Download link doesn't work!

Clicking on any "SDKs for programmers" download link at http://www.havok.com/try-havok after passing the survey leads to "404 Not found" error. Any other way to download it?Thanks in advance.

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Locking Rotation Axes by Setting the Inverse Inertia Tensor

Hello, I am a Havok newbie, but I've done a small amount of work with physics systems in the past. A feature the old physics engine we used implemented was the ability to lock the rotation of a rigid...

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Inverse Kinematics on Custom Setup

Hi I'm currently working on a project.I've constructed a robot arm in code, with the structure:rigid body -> constraint -> rigid body -> constraint -> etc ... etc ...My question is: how can...

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Is it valid to apply a ConvexTranslateShape to a ListShape?

I am working on a student game and I am having issues with ListShapes and ConvexTranslateShapes. On our team we have opted to wrap offsets of colliders with ConvexTranslateShape. And I am currently...

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Download links are not working again

All the "SDKs for programmers" links at http://www.havok.com/try-havok give a "404 Not found" error. This seems to be a recurrence of a previous problem. 

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