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Missing headers for version 2013

Hi guys, I'm getting missing header errors for hkPhysicsClasses.h saying these files can't be found in hkPhysicsClasses.h-#include <Physics/Internal/Classes/hknpInternalClasses.h>#include...

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Upgrade troubles

Hi, I'm trying to upgrade from 2011 to 2013 but I get a ton of errors. I tired using the migration guide but I can't seem to get past the errors. -D:\Graphics...

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Raycasting not always works with shifted world

I have an endless world, so i shift rigidbodies silently as in your SlidingWorldDemo, call shiftAllObjects() before that too. I have a huge heightmap for the terrain, and i use generated terrain data...

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We need licenses for Havok Vision SDK for RealSense App Challenge 2014

I, Iaroslav Burlii, a lead programmer of the Spiribit.com Company. I am a member of the Intel RealSense App Challenge 2014, tracks "Ambassador". I prepare the Mechanics project where there is a...

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We need licenses for Havok Vision SDK for RealSense App Challenge 2014

I, Iaroslav Burlii, a lead programmer of the Spiribit.com Company. I am a member of the Intel RealSense App Challenge 2014, tracks "Ambassador". I prepare the Mechanics project where there is a...

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Character bouncing over slight bumps and down slopes

Hello, I've been trying to get rid of my character bouncing over slight bumps and not coming to rest - it comes to rest like a heavy bouncing ball. It also happens down slopes - instead of just sliding...

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Getting an assert at hkpSolverGetToiVelocities.cpp(253)

Hi folks! I've got an hkCharacterRigidBody who is being blown out an airlock, so I'm applying a force to push the character around.I'm getting an assert sometimes when my character smashes into a wall...

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where is hknpRagdoll.h

  Hi     i`m using tryhavok sdk, I found the demo in hk2014_1_0_r1\Demo\Demos\Animation\Api\Ragdoll\RagdollAnimation, but I can not found the header file of hknpRagdoll.h and hknpPhysicsSystem.h.

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Character sliding, rigidbody and hkpworld settings

Hello. I posted a couple years ago when I first started with Havok. I've tested and tweaked every setting that I know affects a ridgidbodies movement including gravity, linearDamping, angularDamping,...

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How can the Havok wheels apply force to other dynamics?

HiThe Havok wheels use ray casting for collision detection.That is very good, and mean the wheel just detect collision and keep out of it.But I need if a vehicle wheel moved on a dynamic object or vice...

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Setting Up Havok in Visual Studio

Hi,I've encountered some errors trying to get Havok to work in VS 2013.I've followed the instructions on this site: http://mmmovania.blogspot.com/2014/03/havok-physics-engine-tutorial-seri... but am...

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Mix of RigidBody and Shape collision filter don't work.

HiI have some simple RigidBody objects. I set collision filter of them with following...

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No Havok Documentation

Am I missing something here or is there absolutely no documentation that comes with the havok sdk.  The docs folder is empty except for a .txt file and a another folder which contains a python script...

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How to set mass per shape not for whole of rigid body?

HiI have a rigid body that is using shape collection and contain list of shapes, How can i set mass per shape not once for whole of the rigid body?I know about center of mass(COM) , but in this...

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How to reset a vehicle?

HiI want reset a vehicle and clear all forces on it and all of it's parts but don't want to reorient it ! I know about hkpReorientAction but in this situation i don't want to use hkpReorientAction...

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Havok and OpenGL scaling

I've successfully integrated Havok Physics into my OpenGL Game Engine(Programmable Pipeline), but the collision seems off. My Cube's points are defined at +-0.5 in opengl space. The rigid-body i attach...

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Reduce amount of library includes?

Currently in my project i have to include many libraries for my program to compile. Is it possible to remove some of these or disable their features?I'm not using vehicles but i need to include...

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New version

Hi,The 2015 is coming, are any updates of free havok pc sdk planned?

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[0x2F7B7CD9] Assert: Child shape key is too big.

I'm keep geting this assert randomly during the hkpWorld->castRay() call. This happens in a rigidbody containing a hkpStaticCompoundShape. The shape has 2 child shapes: one hkpMoppBvTreeShape (a...

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Vehicle m_slipAngle value causes vehicle bouncing left and right

Hey,nearing beta release with my game and would need to iron out some problems I haven't been able to get rid of, starting with this one.This is reproducible in the Car demo in Havok 2010_1_0_r1 (quite...

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